AI Insights · Timothy · January 2022
Top 5 Superhero Games Apps in Oceania Q4 2021
In Q4 2021, the top 5 superhero games in Oceania showed varied performance trends in weekly downloads, revenue, and active users. Data sourced from Sensor Tower.
In the fourth quarter of 2021, the top 5 superhero games on a unified platform in Oceania displayed a range of performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends.
The Superhero League from Lion Studios experienced fluctuations in its weekly revenue, peaking at around $84 in late November and $81 in mid-December. Weekly downloads saw a consistent pattern, starting at 10.1K in late September, dipping to around 4.3K in late November, and then rising to 9.5K by the end of December. Active users initially decreased from 34.6K in late September to 19.8K by the end of November but rebounded to 31.8K by the year's end.
Mashup Hero: Superhero Games by Homa saw minimal revenue, with the highest being $13 in early November. Downloads started at 13.9K in late September and gradually decreased to around 2.9K by the end of December. Active users also declined from 21.5K in late September to 13.8K by late November, stabilizing around 13.7K in December.
Iron Suit: Superhero Simulator from CASUAL AZUR GAMES had a steady increase in downloads, starting with 5 in late October and peaking at 8K in early December. Revenue was negligible, with a brief peak of $7 in mid-December. Active users saw a rise from 578 in early November to 9K by late November, then decreased to 4.3K by the end of December.
Web Master 3D: Superhero Games by TapNation showed growth in downloads, starting at 1.7K in late September and increasing to 5.8K by the end of December. Active users followed a similar trend, rising from 4.8K in late September to 10.9K by the end of December.
Heroes Inc! from Lion Studios had minimal revenue, with a few peaks of up to $32 in early November. Downloads increased from 2.4K in late September to 3.6K by the end of December. Active users remained relatively stable, starting at 50.6K in late September and fluctuating slightly, ending at 47.9K by the end of December.
These insights reflect the diverse performance of superhero games in Oceania during Q4 2021. For more detailed analytics, visit Sensor Tower.